Great quote by Arthur Attwell of Electric Book Works in Applying publishing tech in Southern Africa:
There is a justified obsession with mobile in developing countries. There are far more mobile phones in the developing world than the developed, and therefore a delivery device in nearly every pocket.
At O’Reilly Publishing Tools of Change (TOC) conference in New York was the session Digital Storytelling: The Evolution of Publishing Fiction on a Mobile Device by Geoffrey Young (StopWatch Media).
Mobile phones know where you are, what time it is, are communications devices and are fully programmable.
Starting question: Given these features, what story can you tell?
The Carrier is the first transmedia graphic novel as an iPhone app. In it’s “print” form, the novel would consist of 680 panels, 35 chapters — about 120 pages if printed out. Really it’s just images on a screen. But given the transmedia way it is told — in real time over 10 days — the story is a lot more.
Because mobile phones know what time it is, stories can be revealed over time. Depending on the time of day that reading begins, readers begin the story in a different way. This puts the storyteller in control. In real time the story pushes out messages.
The authors have created a lot of fictional sites — alternate reality game-like. They also created merchandise in Cafe Press that they linked to, which readers could buy. Messages were pushed to iPhone readers using Urban Airship (first 250,000 messages sent a free!) Geoff considered using SMS for messaging, but that option was too expensive (the author pays for the messages, not the reader).
This was an interesting presentation, given the transmedia features and story extras we built into Kontax.
The last session last night at O’Reilly Publishing Tools of Change (TOC) conference in New York was A Conversation with Ray Kurzweil and Tim O’Reilly — an extremely interesting conversation between two very bright minds. “Ray Kurzweil invented the first CCD flat-bed scanner, the first omni-font optical character recognition, the first print-to-speech reading machine for the blind, the first text-to-speech synthesizer, the first music synthesizer capable of recreating the grand piano, and the first commercially marketed large-vocabulary speech recognition. Ray’s latest book, The Singularity is Near, was a New York Times best seller.”
Ray’s latest product is Blio — a free ereader. It has 1m free books + some paid for books in its catalogue. Blio is very interactive: audio, video, quizzes, annotations, various views, very impressive text-to-speech. For audiobooks, can sync audio with text (as word gets read it is highlighted — karaole style). Very cool! Blio books are actually online (web-based) so they can be updated by authors at any time.
I know that a major publisher in South Africa will be using the Blio to distribute its content (when the Blio becomes available).
At O’Reilly Publishing Tools of Change (TOC) conference: Consumers in the Cloud: Google and Digital Books presented by Abe Murray, Product Manager at Google Books.
There are millions (billions?) more browsers than ebook readers, so why not use the browser as an ereader? (This is the approach we took with our m-novel Kontax.) You can walk into a bookstore and buy any book. Not so with ebooks, e.g. Kindle locks you into ebooks from Amazon. Google no like … Google Books mantra: buy anywhere, read anywhere. So Google moves into the ereader market with Google Editions — it’s browser-based and in the cloud (of course)!
How it works: Users preview book on Google.com. They can buy the book directly from Google.com or through retailer site. User then owns a Google Edition ebook. All users books will then be online and accessible anywhere, anytime in the cloud in their Google Books library. Further:
- eBooks will be full colour (they were scanned in colour)
- Social features / sharing margin notes
- Seamless reading between devices
- Using HTML5, users can also read offline
- Simple ereader interface in the browser
- Will support DRM and DRM-free content (depending on publisher requirements)
- Will allow copy/paste/print or not (depending on publisher requirements)
- Revenue split when buying directly from Google Books: 37% to Google, 63% to publisher
- Territory rights of the publishers will be respected (not sure how they’re going to do this)
- You’re not locked into Google if you buy their books.You can take the files with you if you leave. And devices should be able to access the open-standards data. Google Books is part of the Data Liberation Front at Google
- Ideas: bundling ebook with print book
- The Google eReader will launch in 2010, mostly likely in the early part of second half of the year
Abe: “This is a great year for ebooks and Google’s gonna be part of that.”
OK, so this is all very interesting. Yes, Google will still be a controlling party in the value chain (let’s not forget that they make money … they don’t just love freeing information for the love of it). But their control will be less restrictive than current publishers. Definitely a space to watch.
Day one at O’Reilly’s Publishing Tools of Change (TOC) conference in New York kicked off with a few great keynotes. Some snippets and thoughts:
Enhancing the ebook
Peter Collingridge, Enhanced Editions
One of his previous projects is www.bookseer.com — a book recommendation service.
- How can digital innovation provide premium reading experiences?
- The future of publishing can be summed up in one word: change.
- Questions: What will the publishing value chain look like in 2013? What skills will be needed? What will you do about it today?
Law is not a business solution
William Patry, Google Inc.
- People say that you can’t compete with free. Wrong way to think. Provide something of value to people and they will pay for it.
Are ebooks dead?
David Skip Prichard, CEO of Ingram Content Group
- USA teens aged 8-18 spend 7.5 hours / day in front of an electronic device. How will publishers engage this generation?
- Simplify: know what your business value add is and focus on it (differentiate). Limit the variables. (More options does not translate to increased sales.)
Publishing is dead: Long live publishing!
Ariana Huffington, co-founder and editor-in-chief of The Huffington Post
- Books don’t end in print. They’re conversation starters. Reviews are conversation enders. What people want are conversation starters.
- The medium is definitely not the message.
- We have entered the golden age of engagement. Publishing needs to combine best of old and new worlds.
How does this apply to the m4Lit project?
- We want reading to be social (community) and engaging (interactivity) (see our m-novel Kontax). Enhanced Editions has affirmed this approach.
- We’re reaching teens where they are — on their mobile phones.
- m4Lit should focus on one thing: bringing books to teens in developing countries through mobile phones (NOT including iPhones). Our differentiator is a user experience that is low-end device specific and cognisant of price (keeping data traffic to a minimum).
I’m at the O’Reilly’s Publishing Tools of Change (TOC) conference in New York. Twitter hashtag is #toccon. Everything I learn here I’ll be applying to the m4Lit (mobile phones for literacy) project that I head up in South Africa.
Day one is workshops day, and first up is Selling in Mobile Markets, presented by Rana Sobhany, author of Marketing iPhone Apps.
The big question: How can publishers stay relevant in a digital world?
Great content. Curation. Quality. Subscription?
What’s special about mobile content:
- Mobile phone is readily available
- Engagement on the user’s terms
- Short bursts of usage
Questions we need to ask ourselves:
- How do you make your content most appealing?
- How much is your content worth?
- Apps? Mobile Web?
Constraints:
- Small screen
- Short attention span
- So, very high demand for quality
- Development costs ($20K-$100K dev costs for an app on any platform)
- Gatekeepers (e.g. Apple for their App Store)
Opportunities:
- Immediate
- Personal
- Custom (e.g. you can publish a whole book, or chapter by chapter)
- Measurable
- Fast
PLATFORMS for mobile apps …
iPhone/iPad platform:
- Coexists with Apple’s iTunes Music Store
- Divided by category
- >2bn downloads to date
- Approx 200,000 apps available
- Dev language is Objective-C (must be developed on a Mac)
Android platform:
- Android is an open source operating system for mobile
- Dev language is Java
- Android market:
- Payment is a recent addition to Android Market
- Self-service model for developers to publish their apps; no iTunes gatekeeper scenario
- No friction, but no quality control either
BlackBerry platform:
- Dev language is Java
- BlackBerry App World:
- Expensive apps (=>$2.99)
- Limited functionality
- Multiple handsets
- No centralised payment system (need to use PayPal)
Palm platform:
- Market stronghold has dropped off
- Dev language is C, C++, webOS for newer Palm devices
- About 1m webOS devices out there, more women than men own one
Windows Mobile platform:
- Dev languages Visual C++, .NET, Java
- Windows Mobile 7 recently launched to much fanfare
- If wanting to reach business users, seriously consider Windows Mobile 7
Symbian platform:
- Very popular abroad; Nokia+Symbian relationship makes it more compelling for the global market
- Nokia is Symbian’s biggest customer
- Dev lang mostly in C++
- Traditionally it’s the most expensive to develop for
STRATEGY: Pitfalls of each platform …
In her opinion, there are 4 primary mobile development platform.
iPhone/iPad:
- Most attention from users and media, but very crowded space
- Apple is a gatekeeper and it’s very difficult to plan launches
- Hardware is expensive and there is a “application etiquette” to adhere to on App Store
Android:
- Open platform, pros and cons associated with this
- Not very high adoption rates
- Hardware fragmentation
Windows Mobile:
- OEM relationships make it harder for developers
DISTRIBUTION of apps …
- Don’t dilute your app too much — choose the platform that your target audience is using
- Also, committing to one platform can give you leverage/support from them
- Pricing is key; $4.99 on App Store is the sweet spot
- Adhere to the pricing guidelines of the platform you choose
- Launch day: Speak to press 1-2 weeks before launch. Provide them with screenshots and value prop to users.
MEASURING success …
- 1:1 mapping of mobile phone to user (this very unusual (think of TV and radio) (My note: Maybe in the USA, but not in developing countries)
- Have someone on the team be responsible for analytics. Not necessarily the developer.
10 Global Trends in ICT and Education is a post by Robert Hawkins on EduTech, the World Bank’s blog on ICT use in Education. It’s a great list, an “aggregation of projections from leading forecasters such as the Horizon Report, personal observations and a good dose of guesswork.”
While I feel that the trends apply mostly to well-resourced, developed-country educational institutions, I’m happy to report that in South Africa (SA) we are seriously exploring:
Trend 1) Mobile Learning — although we’re not focusing on smart phones but rather on feature phones with GPRS-capability, e.g. in the m4Lit (mobiles for literacy) project.
Trend
Teacher-generated open content — the Siyavula project from the Shuttleworth Foundation is building a community of teachers and a platform for this very thing.
I think the trends least likely to take hold in SA are 2) Cloud computing (bandwidth is just too expensive and the infrastructure for it not well enough established) and 10) Teacher managers/mentors (in-service teachers don’t want to relinquish the role of font-of-knowledge and “head” of the classroom. A number of factors, such as poor learner discipline and low teacher content knowledge (making the teacher only just a font-of-knowledge, more like a trickling stream of knowledge) make this a complex issue … it is not simply a case of teachers being resistant to change).
Last year was a good one for me on Slideshare. In 2009, I uploaded 13 presentations and got:
- 6,969 views
- 536 average views per presentation
- 16 favorites
- 7 followers
That sets the goal for 2010!
The HASTAC/MacArthur Foundation Digital Media and Learning Competition will soon be accepting applications. There’s good money to be secured for your projects and it’s open to South Africans. I was a judge for the competition last year and can confirm that they look for innovation from developing countries — so we should go for it!
2010 HASTAC/MacArthur Foundation Digital Media and Learning Competition
We are pleased to announce that all information regarding the 2010 international HASTAC/MacArthur Foundation Digital Media and Learning Competition—including detailed category explanations and guidelines, critical deadlines, application materials, etc.—is now available at www.dmlcompetition.net.
The theme of this year’s Competition is Reimagining Learning and there are two types of awards: 21st Century Learning Lab Designers and Game Changers.
Aligned with National Lab Day as part of the White House’s Educate to Innovate Initiative, the 21st Century Learning Lab Designer awards will range from $30,000-$200,000. Awards will be made for learning environments and digital media-based experiences that allow young people to grapple with social challenges through activities based on the social nature, contexts, and ideas of science, technology, engineering and math.
The Game Changers category—undertaken in cooperation with Sony Computer Entertainment of America (SCEA) and Electronic Arts (EA), Entertainment Software Assocation, and the Information Technology Industry Council—will award amounts ranging from $5,000-$50,000 for creative levels designed with either LittleBigPlanet™ or Spore™ Galactic Adventures that offer young people engaging game play experiences and that incorporate and leverage principles of science, technology, engineering and math for learning.
Each category will include several Best in Class awards selected by expert judges, as well as a People’s Choice Award selected by the general public. The online application system will open on January 7 and will include three rounds of submissions, with public comment at each stage.
Please see www.dmlcompetition.net for all details.